Longer loops worth prioritizing because they unlock money, secrets, or progression.
01Solve puzzles whenever you find them. They often reward strong gear, hidden dungeons, abyss artifacts, or other high-value discoveries.
02The hidden sinkhole ruin puzzle near camp is especially worth doing because its reward reveals more secrets on the map.
03Spend faction contribution points at contribution shops instead of letting them pile up. They can buy useful gear without costing silver.
04Faction quests are worth folding into your normal loop because they help with contribution income, camp growth, and general progression.
05Once camp management unlocks, keep comrades on missions and prioritize missions that return the currency needed to keep the mission loop going.
06Keep some camp workers on guard duty whenever possible because a steady cash income helps with later camp projects.
07Recruit lost Greymanes early, especially vendor recruits. The chef is one of the best camp unlocks because he keeps food and healing stocked.
08Stealing can be a strong early money source if you use a mask, carry keys, and fence valuables safely.
09Be careful with keys around locked doors because some doors can consume them automatically. Players report raising your lantern first can help avoid accidental key use.
10Money pouches should be opened instead of hoarded so they convert into normal currency and free the inventory slot.
11Destroying unattended crates, barrels, and similar containers can be a useful emergency source of food and unpackaged trade goods.
12A strong early theft route includes the gold bar in the Lioncrest Manor fireplace, and commenters also report chest-carrying goblins can hide gold bars worth banking.
13Gold bars are worth taking to the bank because they convert into clean silver instead of behaving like ordinary junk loot.
14Read bounty notices and other quest papers when you pick them up. Some content does not fully activate until you inspect the item.
15Greet merchants and build trust with gifts when you can. Higher trust can expand their inventory and improve prices.
16You can carry animals, bounty targets, and some bodies on your horse after lifting them first.
17If you arrive at a quest too early, watch for the pass-time prompt instead of wandering around waiting.
18You can clear wanted status by visiting a church and absolving your sins.
19For crafting quests, read the objective carefully before spending materials. The game sometimes wants a specific item variant and will not auto-correct your mistake.
20Investigation quests are easier if you check the investigation log book in your inventory before answering follow-up questions.
21Manual save before long wagon trade runs. Wagons can break, and losing one often means losing most of the trade goods loaded into it.
22Learn which trade hubs accept wagon unloading. Not every trade-related outpost will let you sell directly from a wagon.
23If you find a movable power core in a ruin or puzzle area, store it before leaving. Otherwise you may have to repurchase it from lost items later.